![]() Starting out as a pure experiment, it was later approved as a full title. Taking inspiration from the realistic environments created for King's Field III, the development team wanted to create a non-standard gameplay experience using their knowledge of 3D graphics. The Echo Night series was created by FromSoftware, a Japanese development studio which had begun game development for the PlayStation with the King's Field series. Fending off ghosts with light is a recurring mechanic. A recurring enemy within the series are hostile ghosts, which attack the player under certain circumstances. During explorations, the player must solve puzzles to progress the narrative, with certain actions leading to different outcomes. The gameplay is generally the same across all entries, focusing on exploration of isolated locations and environments from a first-person perspective. This artifact is called the Red Stone in Echo Night and Echo Night: Beyond, and the Soul Stone in Echo Night 2. Three recurring elements within the series are the protagonist having the name Richard, the main gameplay and narrative element of interacting with ghosts, and the use of a magical artifact. While the Echo Night trilogy share common elements, each game takes place in its own timeline. Echo Night: The First Voyage was released for the PlayStation Portable in 2005 included as part of From Software's Adventure Player.It was published in Europe in 2005 by Indie Game Productions and Nobilis. It was published in North America by Agetec that same year. Echo Night: Beyond, the third and to-date final entry, was released for the PlayStation 2 (PS2) in Japan in 2004.A fan translation was released in July 2015, translating the title as Echo Night 2: The Lord of Nightmares. It saw a reissue in 2001, and a PSN release in 2007. Echo Night 2: The Lord of Nightmares, the second entry in the series, was released for the PlayStation in 1999 in Japan.It was released in North America by Agetec in 1999. Echo Night is the debut entry, releasing for the PlayStation in 1998 in Japan.Echo Night later inspired Hidetaka Miyazaki while developing Déraciné for the PlayStation VR. The series has generally met with mixed reception, and has remained obscure. All three titles were produced by series creator Toshifumi Nabeshima. Echo Night Beyond was developed by a staff of around 70 people. The second game was created around a theme of "quiet horror". The original Echo Night began as an experimental title based on the realistic graphics created for King's Field III. Titles are played from a first-person perspective, and place a focus on puzzles and exploration. All the titles feature a protagonist called Richard pursuing a magical artifact and interacting with ghosts. Two sequels were developed Echo Night 2: The Lord of Nightmares for the PlayStation in Japan in 1999, and Echo Night: Beyond for the PlayStation 2 which released worldwide between 20. The original Echo Night was first released in 1998 for the PlayStation. PlayStation, PlayStation Portable, PlayStation 2Įcho Night is a trilogy of Japanese adventure games developed by FromSoftware.
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